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Dead Rising Deluxe Remaster gets Steam release date. Also confirmed: Graphics

Last week, Capcom shoved a remastered version of 2006 zombie action gem Dead Rising in front of me, and I stared at it in fascination. The Dead Rising Deluxe Remaster, presumably named to distinguish it from the 2016 HD Remaster, now seems to be moving ever closer to being a full remake if the new footage shared by Capcom during yesterday’s NEXT showcase presentation is to be believed. Plus, it’s coming to Steam! I checked with the rest of the Treehouse, and that means it’s confirmed for PC, too. Jump in!


For the video haters among you (moving images are truly the work of the devil), here is a quick comparison between the apparent HD version from 2016 and the upcoming (September 19, 2024) deluxe version:

Frank West in Dead Rising HD Remaster

Frank West in Dead Rising Deluxe Remaster

Photo credit: Capcom

Please, please, save your applause. Oh, sure. Some might say my reporting “makes life difficult for Digital Foundry.” But I’m doing this for you, not for petty praise.

Elsewhere in the showcase, director Ryosuke Murai sheds a little more light on what exactly the “deluxe remaster” entails. It wouldn’t be an exaggeration, he says, to call it a remake, considering how much work went into it. It’s a 4K/60 FPS job with control tweaks like the ability for protagonist Frank to move while aiming. I’m a little less keen on the autosave feature, as the tension of limited save options was one of the original’s main draws for me, but I’ll wait to see how it’s implemented. Still, I absolutely welcome the promised improvements to hopefully stop the idiotic escortable NPCs from being idiots so often. Check out the showcase above for more details on the new technology.

If you missed Dead Rising the first time around, our Matt Jarvis does a great job of explaining why it was so great. I really like it too. So much that I once spent an entire day trying to complete one of the most infamous and ridiculous Xbox achievements of all time. Zombie Genocider required you to kill 53,594 zombies in a single playthrough – the population of the city the game is set in. In reality, that meant about eight full hours of my life sitting on a sofa with a tenner of shit hash and a homemade Lucozade bottle bong, driving a car back and forth through zombie-infested underground tunnels.

I have no regrets, but I won’t be repeating this experience when the new version comes out on Steam. Unless you make it very clear in your comments that you would very much like to read these kinds of gonzo self-flagellation games, in which case Graham might let me have it. Wait. What am I saying? No. Never again.